An Escape Room for Educational Orienteering – A Student’s Project

Between July and November, I was involved with the Accademia Digitale Ligure in a project to develop an Escape Room for educational purposes. Together with the students, we analyzed and created five challenges that had to be solved using skills belonging to this or that educational path.
Choosing your path after high school is a very difficult task, but doing so through play was a novelty that was enthusiastically welcomed by the many students with whom we tested it. In particular, we used Artificial Intelligence to analyze teamwork during the 20 minutes of play.
The project won first prize at Job Orienta 2025, in the ICT category.

Few Videos of the first time we brought it outside of school, and of the winning.

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